Countdown Arena
The largest codebase of any game on this list at 206 scripts. Countdown Arena is a top-down 2v2 arena brawler built in Unity 6 with Netcode for GameObjects, with a character select screen, a roster of characters with distinct abilities and passives, a weapon pickup system with a discovery gallery, and two game modes across a set of maps that exist in both local and networked variants. The interesting part is the architecture: it was written from the start on the assumption that it would be networked, so input, logic, and presentation are separated and talk to each other through events rather than direct references.
Attention: Not hosted. Multiplayer needs a desktop build and someone to host the session. The Unity product name in the repo is still Network Game Project.
Built
2026
Who built it
Solo on this repo. Built for a game jam, on an architecture designed for networking from day one.
Repository
Built with
- Unity 6
- C#
- Netcode for GameObjects
- Unity Input System
- ScriptableObject architecture
- URP
Not a hosted project
Desktop build only
This one should not be a browser game. It is a networked multiplayer title, and WebGL cannot open the raw sockets that Netcode for GameObjects needs without a relay service in front of it. Ship a Windows build on itch and leave it there.
The title above is my own descriptive name for this project. The repository name is DavidOlinger/CountDownGame.