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Detonation

A top-down stealth speedrun game where the fuse is the timer. You pick a mission, choose how many sticky bombs to take, and every bomb buys you more seconds on the clock. Then you sneak through a level planting bombs on patrolling guards who can see you in a vision cone and hear your pistol. When the timer hits zero the camera pulls back, time slows to a twentieth of normal speed, and every bomb you planted detonates at once. If every guard dies, you win. The whole thing is built to be replayed against your own best time.

Attention: Not hosted yet, and the repo is private. The design is finished and documented in detail in the repo, including a complete scene-by-scene setup guide.

Built

2026

Who built it

Solo. Built on the same event-driven architecture as Countdown Arena, with the networking stripped out.

Repository

DavidOlinger/Detonation-Game (private)

Built with

Not hosted - possible later

itch.io download, with WebGL a realistic option later

Unlike the arena game this one is single player and 2D, so a WebGL build is genuinely feasible. Ship a Windows build on itch first to confirm the game is fun, then try a browser export as the second of the two WebGL candidates after Bullet-Point.