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Dodgeball

A closer look at the app, the systems I owned, and the features behind it.

What the game is

  • An arcade dodgeball game across three levels with a menu, a controls screen, and a win screen.
  • Balls bounce off the arena and each other, so the hazard pattern builds up rather than repeating.
  • Gems to collect for score, and a hit counter tracking how many times you got caught.

What I built

  • The full game, solo, including the ball and gem spawners, the bounce behavior, and the scoring.
  • Sound effects on hits and gem pickups, and a persistent object that survives scene loads to carry state between levels.
  • It is deliberately simple. Its value now is as a marker of where the game work started.