← Back to project summary Dodgeball
A closer look at the app, the systems I owned, and the features behind it.
What the game is
- An arcade dodgeball game across three levels with a menu, a controls screen, and a win screen.
- Balls bounce off the arena and each other, so the hazard pattern builds up rather than repeating.
- Gems to collect for score, and a hit counter tracking how many times you got caught.
What I built
- The full game, solo, including the ball and gem spawners, the bounce behavior, and the scoring.
- Sound effects on hits and gem pickups, and a persistent object that survives scene loads to carry state between levels.
- It is deliberately simple. Its value now is as a marker of where the game work started.