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Endling

A closer look at the app, the systems I owned, and the features behind it.

What the game is

  • A story-driven Metroidvania with interconnected worlds, exploration, combat, and a progression system built around new abilities.
  • Three explorable worlds - a cave, a forest, and a cathedral - connected by a world map rather than a linear level list.
  • Two to three hours of gameplay, four boss fights, and a choice between embracing humanity or monstrosity.

What I built

  • Built all of the levels and most enemies and boss fights; designed the progression systems, world challenges, character abilities, and a Boss Keys-style map of the world progression.
  • Built the boon and vault systems that gate progress on abilities the player has found.
  • Built the enemy roster as individual behaviors - chargers, rollers, hoppers, shooters, ghosts, spiders, slimes - rather than one configurable enemy.

Project team and assets

  • Created hundreds of hand-drawn sprites and worked with the team to produce the game's original visual and musical assets.
  • More than 12 original songs, written for the game by a friend on the team.
  • Built with parallax backgrounds, camera bounds per room, campfire save points, NPC dialogue, and scripted cutscenes.
Live project Play or download on itch.io Open the site in a new tab