3D Roguelike Dungeon Shooter
A 3D roguelike shooter built by three of us over a semester. The player moves through themed worlds - Greek ruins, a space station, a medieval keep, a pyramid - grabbing a relic that triggers every spawner in the level at once and then fighting their way to the exit portal. Around that core sits a full set of RPG systems: an inventory with rarity-tiered loot, stackable buffs and debuffs like burning and frozen, damage numbers, health bars, and a spawn director that spends a credit budget on enemies rather than placing them by hand.
Attention: Not hosted yet. This is a team repo and there is no public build of it anywhere.
Built
2025
Who built it
Three-person team with Ben Smith and Michael Chambers. I am the largest contributor by commit count.
Built with
- Unity 2022.3
- C#
- 3D
- Custom spawn director
- Custom buff and status system
Not hosted - possible later
itch.io download
Put a Windows build on itch first. This is a 3D project with a lot of asset-store content and shader work, so a WebGL export is a real porting job rather than a checkbox. Ship the download, then decide whether browser play is worth it.
The title above is my own descriptive name for this project. The repository name is BenSmith1202/ChambersOlingerSmith-3D-Games-Project.